A Pointing Pair happens when a digit's remaining spots inside one 3×3 box all line up along a single row or column. Since the digit has to go somewhere in that box, it also has to go somewhere in that row or column — which means it can be ruled out everywhere else in that row or column, outside the box.
A digit must appear exactly once in every box, and exactly once in every row and column. If the only cells left for it in a box happen to share one row, that row's cells outside the box can't also hold it — the box has first claim.
In Box 1, 7 can only go in R2C2 or R2C3.
Both cells are in Row 2, so the 7 for Box 1 has to land somewhere in Row 2.
That 7 is spoken for, so 7 can be crossed out of the rest of Row 2.
In Box 1, 5 can only go in R1C3 or R2C3.
Both cells are in Column 3, so the 5 for Box 1 has to land somewhere in Column 3.
The rest of Column 3 has no other 5 candidates, so nothing more is removed here.
KaizenDoku spots every one of these patterns automatically after each game, and shows you exactly where you used them on your own board.
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